31st of October – 3rd of November, 2025
in Warrandyte, VIC
“Do not give them your name,
pray you are forgotten…”
The people of the Dance endure. Though much was lost in the Plagues of Abundance, the bonds of fellowship and compassion were not broken. Those with no home were welcomed to the hearth, and those who forgave a tricking god were protected. But the veil is torn, and the mouth opens.
Now, on this auspicious year, the seasons and stars have aligned; The Dance of Ribbons will be held on Reaper’s Eve, when Ioites celebrate the welcoming of the light. But a strange song is on the wind; these lands, these peoples of Vicaria and Garmont will be tested again. Are they strong enough to dance to the oldest tune?
Join the waitlist
Welcome to A Dance of Ribbons III, the final instalment of Come Close and Listen’s LARP trilogy. Think Game of Thrones meets folk horror at a pagan festival.
Running from 31st October – 3rd November 2025, and only an hour away from the centre of Melbourne in Warrandyte, A Dance of Ribbons III promises to be a wild weekend of adventure. Play a character you’ve crafted with your factional group; play out narratives that respond to your ideas; and immerse yourself in a world designed by theatre makers, role players, and game designers.
A Dance of Ribbons is a love letter to those role players who love intricate stories, deep narratives, and embodying characters with love and care.

‘I think this has given me the biggest immersion of world and community in a game that I have ever played.’
“It remains one of the best LARP experiences in Melbourne (and perhaps the country).”
‘It was so much more than I could have ever hoped for… This community, devs included, exuded such an aura of safety and friendliness [that] it’s been so overwhelming (in a good way) both over the weekend and ever since.’
‘It was more cunning than I expected, in how the workshops ultimately folded into the narrative to create some beautiful, unique, artistic moments that Australian LARPs have never before seen on a scale this huge.
Workshops
At A Dance of Ribbons the experience is bolstered and enriched by the community that participates. Our workshops are where this community is made, and they are a key part of what makes this LARP so magical. This year we have completely redesigned our workshop series! New materials, new exercises and even more faction time!
During workshops we play games, participate in world-building activities while in and out of character, and make space to meet the community you’ll play in. Whether this is your first LARP event or your thousandth, our workshops are a safe and, frankly, enjoyable place where you can understand the world, community and help bring the Dance of Ribbons festival to life.
All our workshops move between three primary threads:

Theatre improvisation for role players
We suggest that the stories that unfold at roleplaying events necessarily involve improvisations. In our workshops, we will introduce you to the principles of theatrical improvisation, empowering you to play boldly together. We’ll use improvisation games that engage mind and body, so that you have the tools to confidently embody your character and the world that character lives in.

The principles of safe and generous play
Any play we engage in, anywhere, must be done with the recognition that play is always voluntary. In LARP, the fun of roleplay is contingent on how well we negotiate the stories of our own characters with the stories of those we’re playing with. We’ll practise the skills of playful consent, and get us thinking about how we can play respectfully with each other and the big themes that might come up during the Dance.

Character creation & world-building
A key element of LARP is the stories that unfold in play, stories we experience and then may retell for years to come. As role players, we begin the work of story with the creation of our characters. We will craft characters and their everyday worlds. Rather than building characters alone at home, there is space and structure for doing it together.
We will be running four workshops in the lead-up to A Dance of Ribbons III. Details are listed below:
– Workshop #0 – Date: Saturday, 7th of June (Focused on inducting new players to our community. We’ll cover the materials developed in 2023 and 2024.)
– Workshop #1 – Date: Saturday, 26th of July
– Workshop #2 – Date: Saturday, 23rd of August
– Workshop #3 – Date: Saturday, 13th of September
We strongly encourage all our players to attend the workshops, as the content covered will directly enhance your experience at the Dance.
Resources
To help you learn about the world, rules, and philosophy of A Dance of Ribbons, we have prepared the following documents for you to enjoy. Click the images to download the resources as a PDF, or alternatively, click the link below them to download as a DOCX.
Connect with our community for updates and news, prepare with your Canton or Clan, and share tales from the last dance on our supported Discord.
FAQ's
- What do I get with my ticket?
Purchasing a ticket to A Dance of Ribbons III gives you access to your specific faction’s channel on our Discord server, four workshops to help you build your character and create adventures, the fully catered weekend and community event invites!
- What if I can't make some/all of the workshops?
Not to fear! We are making online packages for all the details we’ll cover in the workshops. This means that if you miss one or can’t make any, you’ll still be getting the information to use as you wish! This includes videos and text.
- What do I need to bring/make/do?!
Once you’ve purchased a ticket, you’ll be given access to your private Canton/Clan’s community channels on our Discord. This is the main way you’ll connect to your faction outside of workshops. You’ll also receive your log-in details for your player profile, hosted on this website. Your player profile will grant you access to player and access resources and exclusive information (like game mechanics) as it becomes available. With your factional group, you’ll collaboratively create (or recreate) your character by crafting their motivations, relationships etc. Our team can also help integrate your character into the world, as it responds to them!
You’ll need to supply your own costume. Explore our Pinterest boards on the Setting page for some ideas and inspiration! If you’re new to costume making or LARPing, refer to our ‘Kit & Costume Guide’ in the Resources section to help you get started. Op shops and creativity are your friends.
The event will take place at a scout camp in Warrandyte. What you’ll need for the weekend is similar to what you’d bring for a camping festival: a tent (limited bunks are available, with priority given to those with accessibility needs), snacks, warm clothing, and your character costumes. Additional details will be provided in the Player Handbook, which will be uploaded to your player profile page closer to the event.
- Do I need to bring weapons or buy armour too?
We’re not a battle LARP as we’re not interested in hitting each other all the time. There are elements of combat, but if you don’t want to fight, you won’t need to! There are plenty of ways to deal with combat and damage in our game outside of swinging a sword. However, if you choose to play a martial class, you must bring a LARP-safe weapon. If you’d like to play a martial class but don’t own a LARP-safe weapon, there are retailers who sell them (you can find links in our Kit & Costume Guide). Alternatively, you can reach out to our community in our ‘help wanted’ channel on Discord, as they may have some to share.
We encourage players to wear armour for aesthetic and character reasons if they wish; however, as it currently stands our mechanics do not dictate that you have to. In current game rules, functionality of armour is represented by silver ribbons. This means, regardless of whether you’re wearing physical armour or not, you’ll still benefit from its protective effects. Keep in mind that wearing physical armour will provide no mechanical benefit if your class or character does not possess our mechanical silver ribbon in game. These mechanics are subject to change! See our Mechanics page for more information.
- What is considered a LARP-safe weapon?
Any weapons your character might use must be LARP-safe. This means that, if anyone is hit with this weapon, it will not injure them. LARP-safe weapons such as swords or daggers have to be foam or latex replicas. Our game does not include ranged weapons such as bows or replica guns and flintlocks. If you have a weapon you want to use but are unsure about, please bring it to a workshop or get it checked with one of our organisers on the opening day of the Dance.
What we consider LARP-safe takes guidance from Swordcraft – a big thanks to their setting of clear safety standards!
- I’m facing financial difficulties, what options are there for me?
We understand that for some, finances are a barrier. All players are able to purchase their ticket under our payment plan: 7 monthly instalments after an initial $50 purchase.
- What is your refund policy?
Tickets can be fully refunded automatically through Humanitix up to 30 days before the event starts. After that point only a partial refund of 50% will be possible, in light of the cost of food and site hire. If you cancel within fourteen days of the event, we will unfortunately not be able to refund your ticket.
- What is your pricing like?
Player tickets are $450. This is to cover infrastructure, full catering, design elements (like music, lights and costuming for NPCs and GMs) and a nominal fee for our team members. NPCs are approached by our story team and recruited. Their tickets cost $300. And our Performers (NPCs with rehearsal requirements and additional story and design responsibilities) acquire tickets for $150. This year, thanks to ticket prices, our crew and support crew will be able to attend without cost. They work hard to make this event safe and smooth sailing for everyone, and we’re so grateful!
- I’d like to be an NPC, who do I contact?
This year, we’re casting NPCs a little bit differently by directly approaching performers for their written roles. It’s an internal process, focusing on getting the right performer for each part.
- I’ve never LARPed before, I didn’t come last year, and I’m a bit nervous! Is this LARP for me?
Although this is the last instalment of Come Close and Listen’s LARP trilogy, the game is designed for new players to seamlessly join our evolving world! The story has jumped seven years; this is an intentional choice, ensuring that the context of play will feel novel to the entire player base. Factions will work with our new players to make them integral to their structures.
We want this game to be as accessible and immersive as possible, for those who have LARPed their entire lives and for those people who want to dip their toes in for the first time. We want this space to be safe for everyone, and we’re committed to making sure you, the player, have support from multiple fronts. We care and support our player base by implementing a Community Committee group, community events, and open inbox for enquiries.
- I have another question that's not listed here, how can I get in touch?
You can reach out to us with any questions you may have via our email button below or by messaging us on one of our socials @danceofribbons.
If you prefer to copy and paste our email: Right click the button above, and select “Copy email address”.
If you are on mobile: long press the button above and select “Copy email address”.
Our Team

David Harris (he/him)
Creative Director
Come Close and Listen’s Creative Director, David Harris, is an immersive theatre maker and game designer. He has made numerous immersive and interactive works from small one on one installations to large multi floored extravaganzas. Now he’s focused on working on LARPs having played for years. Currently he teaches at Swinburne University in game design, and is studying his PhD at the Victorian College of the Arts, looking at how immersive theatre practices are used in LARP design.
David is an avid miniature painter, especially 5th edition Warhammer Fantasy, loves playing TTRPGs and has worked on the world of Dance of Ribbons for over a decade. He loves reading trashy fantasy and sci-fi books, researching folk practices of England, Wales, Scotland, Cornwall & Ireland, and can be found deep diving into the local history of Naarm (Melbourne). He also plays futsal with Tim with their club Mang Central!

Jess Lu (they/them)
Creative Producer
Jess Lu is a non-binary Malay-Chinese/Australian creative, educated at the Victorian College of the Arts. They’ve featured across film, television and theatre in Australia, the UK, the US and beyond. Jess is keenly interested in consuming and making queer, intersectional art for all communities. They’re invested in the future of the arts in Australia, and have been immersed in as many aspects as possible, including producing for independent theatre for Midsumma and Melbourne Fringe Festival, and as co-founder of Award Winning Naarm based live-action roleplay podcast The Dirty Twenty Podcast.
Jess Lu’s producorial skills have expanded (quite a bit!) into the requirements of A Dance of Ribbons, and they’ve also found themselves in the role of a Community & Culture organiser. They now love interactive long form participant theatre, and creating a space that anyone from anywhere can be a kid again. When they’re not making cool fantasy things, they’re playing cool fantasy games and probably sitting in the sun sipping an iced latte!

Tim Sneddon (he/him)
Creative Producer
Tim is a freelance creative living and working on Wurundjeri Woi Wurrung country. He provides Creative and Production services across Festivals, Stage and Video.
As a Creative Producer, he has worked in partnership with a range of independent Arts Orgs, Not-for-Profits, Council’s, and State Government bodies, delivering Multi-Art Festivals/Immersive Art Projects. His methodology is deeply rooted in collaboration, creatively driven processes, community engagement; experimenting with multi-disciplinary and immersive forms. Tim also works as a professional clown and puppeteer, touring nationally and internationally. Additionally, Tim is a video editor and marketing strategist for independent theatre companies in Victoria and New South Wales.
Tim is a freak for table top role playing games, and since 2018 this obsession has extended to the world of LARPing. He’s been performing on stage with Dave since he was 11 years old.

Kit Thornton (they/he)
Assistant Producer
Kit is a Creative Producer with experience shipping critically acclaimed PC game Solium Infernum, as well as animated TV series The Strange Chores (ABC ME), Little J and Big Cuz (NITV), and Do Not Watch This Show (in production). With a design degree and background in legal admin, they enjoy finding the sweet spot between organisation and imagination. Whether they’re running playtests, mapping out workflows in Miro, or just getting stuck into the details, Kit’s is a facilitator and hype man who loves to get involved at every stage of production.

Josiah Lulham (he/him)
Community and Culture Designer
Josiah is a theatre maker, theatre improviser, and anthropologist, who has been participating in LARPs since 2016. Currently, alongside his work as ensemble members of the Melbourne Playback Theatre Company and The Soothplayers, he is involved in the production of interactive and playful experiences as a performer, deviser and designer. Josiah is fascinated by the way ensembles of artists work together to tell stories bigger than themselves.
Josiah is currently completing a PhD at the University of Melbourne in anthropology, researching playful communities and immersive spaces. His work looks at the production and performance of interactive immersion in live games, particularly LARP events. Combining these two lives: theatre and LARP research, along with his deep care for Melbourne (and indeed Australia’s) LARPing communities, Josiah designs and facilitates our workshops, coordinates our communications to the player base, and fosters our community of role players to collaborate as an ensemble of generous improvisers.

Steph Young (they/them)
Production Manager & Access Coordinator
Steph is a Naarm/Melbourne-based arts freelancer, specializing in stage and production management. Steph is passionate about fostering safe and inclusive spaces in live performance, and has built a diverse portfolio that includes experimental arts, circus, contemporary dance, physical theatre, cabaret, theatre and festivals.
Steph collaborates with organizations that are deeply engaged with their communities. Their experience spans organizations such as Born in a Taxi, Na Djinang Circus, Arts House, Lucy Guerin Inc, Loom Arts and Management, St Martins Youth Arts Centre, HotHouse Theatre, the Flying Fruit Fly Circus, Red Stitch Actors Theatre, and both Monash Performing Arts Centres and the University of Melbourne’s Faculty of Fine Arts and Music.
Steph holds a Bachelor of Fine Arts in Production from the Faculty of Fine Arts and Music (VCA), participated in the 2024 cohort of the Accessible Arts Equip Leadership Toolkit program, and is finishing a Masters in Arts and Cultural Management at the University of Melbourne. In 2024, Steph led the Access team for Dance of Ribbons, where they will continue to develop and implement access and inclusion frameworks, including Access Guides, Social Stories, an Access Advisory Group and curated a Relaxed Space that attracted significant attendance.

Dan D’Agelo (he/him)
Graphic Design & Brand Manager
Dan is a multi-disciplined graphic designer based in Naarm (Melbourne). He works on projects for both digital and print purposes in a commercial capacity as well as explorative personal development under the pseudonym ‘diddi was here’.
Working across a variety of large and small advertising and marketing agencies for over 6 years and as a freelance designer for 4 years, he has established a strong understanding of enduring design systems that reflect dynamic brands in evolving contexts.
For a Dance of Ribbons, Dan is heavily inspired by 1-bit fantasy games and retro Dungeons and Dragons illustrations. He hopes the DoR brand aesthetic evokes a sense of nostalgia, adventure, immersion and camaraderie for our player base.

Chantel Eagle (she/her)
Art Director
Chantel is a Chinese-Australian game developer, 2D/3D artist, and producer working on Wurundjeri Land. She is the producer and creative director at games studio, Little Pink Clouds, working on ‘Letters to Arralla’. Previously, she was junior producer, then producer at Summerfall Studios on AGDA winning game ‘Stray Gods: The Roleplaying Musical’ (2023) and ‘Stray Gods: Orpheus’ (2024) respectively. Chantel is also the lead character artist at game studio Ghoulish, working on ‘PARASENSOR’.
As a lover of fantasy, history, and creative problem solving, Chantel is passionate about capturing the essence of Dance of Ribbons and taking it to new heights!
Outside of work, Chantel is a crafter of pottery, reader of fanfic, and mains Ana in Overwatch.

Emily Ten-Hoeve (she/they)
Designer
Em is an illustrator, costume maker and game designer. Their style leans into the whimsical and dark romance of fantasy, she wants to reflect at least a little bit of this feeling in all her work.
They would like to make the world of the Dance of Ribbons as mystical and welcoming as possible to both new and experienced larpers.
Em is responsible for the design of our Canton/Clan and NPC crests, as well as working with the aesthetics team for the art direction of our physical spaces and the costuming of our Witnesses.
She’s super excited about seeing all the players in their costumes interacting and inhabiting the world we’re building.
Outside of DOR they spend most of their time crafting characters for DND campaigns that don’t exist. They’re a Pinterest and Sims fiend, do not look at their screen time.

Eli Rooke (they/them)
Advisory Designer
Eli is a poet and creative with a love for stories that embrace identity and the human condition. They are drawn to tales of cosmic consequence that focus on what it means to be human, the fear of losing yourself, and love at the end of the world.
After going full force in the Aesthetics team in 2024 they’re stepping into an advisory role to bring Dance of Ribbons to life once again. They are most excited for creating immersive set designs that make the world feel lived in while revealing information from the periphery. The festival could not exist without its inhabitants, and Eli welcomes players to grow the world with their own designs, creativity and personal magic.

Stirling (he/him)
Technical Manager
Stirling has a deep passion for creating immersive worlds through sound. With over a decade of experience in responsive lighting, soundscape design, and improvised theatre, and more than 30 years as a tabletop roleplayer, game master and professional musician and singer, he brings a rich understanding of how to build spaces that draw players fully into the story. His work with companies like Underground Cinema and Immersive Cinema has helped hone his love of live, player-driven storytelling. Stirling is thrilled to be part of DoR, a project full of heart and wonder, and is excited to help players shape unforgettable moments as the story moves toward its epic conclusion!

Georgia Symons (she/her)
Lead Mechanist & Tank Beast
Georgia Symons is a theatre-maker and game designer. She often collaborates with groundbreaking companies like one step at a time like this, Punctum Inc, fragment31, and Arts House. Her live performances, showcased at Fed Square, Malthouse Theatre, La Mama, and Theatreworks, include Reigen (2022) and The Human Voice (2021) at Meat Market; and Remote (2017), which toured the UK. She has produced events including the Emerging Writers Festival, Freeplay Independent Games Festival, and Melbourne Knowledge Week. As a game designer, Georgia co-wrote the internationally acclaimed video game, Wayward Strand (2022). She has designed game experiences for Escape Room Melbourne and PlayReactive, and commissioned games for a range of Australian festivals. In 2024, her game Screen Savour was an official selection in the prestigious Freeplay Parallels exhibition. She has also published many short stories and dramatic works, with publications including Overland Journal, Litro Magazine, and Currency Press. She holds a Master’s in Writing for Performance from VCA.

Frazer Shepherdson (he/him)
Story Lead & Writer
Frazer Shepherdson is an award-winning, multifaceted artist whose work spans acting, writing, and directing for theatre, film and audio. Active since 2015, he brings a wealth of experience and creativity to his projects. A graduate of the Western Australian Academy of Performing Arts (2017) and the Victorian College of the Arts (2022), Frazer is dedicated to storytelling in its many forms. He is the host and producer of the award-winning ‘The Dirty Twenty Podcast’ (2021-present), which highlights his skill in crafting engaging narratives and won him Best Host at the New Zealand Webfest in 2023. He is currently engaged as story editor for the immersive live-action roleplay experience ‘A Dance of Ribbons’, which received overwhelmingly positive reviews from attendees and funding from Creative Victoria in 2024. His work as writer, director, and producer of three original audio plays—’Whale Song’, ‘Firespeak’, and ‘Making Dinner’—showcases his talent for creating rich, auditory worlds that explore meaningful connection and cultural narratives. Frazer’s led the Story team this year, facilitating the world-building and character creation that stokes his creative fire.
He is also a massive nerd who loves tabletop games, video games and drawing maps. He has even admitted, finally, to enjoying the crime-thriller genre.

Tay Pitts (she/her)
Writer & Tank Assist
Tay is a writer specialising in short fiction, world-building, and podcasting. She loves to experiment with genre crossover and finds great joy in mashing horror into anywhere it can fit.
Writing can often be a very secluded practice and Tay has found great joy in working collaboratively on Dance of Ribbons. It has been such a journey to see this project grow from idea to execution. Working with the story team to develop characters, quests, and story beats has been a wonderful skill building experience for her own practice.
You may have seen Tay at last year’s Dance of Ribbons, completing side quests of her own (post master extraordinaire). She can’t wait to see known faces and new ones at the upcoming workshops and will be assisting the Tank Beast as right hand for this final Dance.

Iris Simpson (she/her)
Writer
Iris Osprey Simpson is a world-builder, driven to create immersive experiences that give an audience agency to create, play, and connect with each other and the world around them. She practices across Sydney and Melbourne, and works within theatre, art, and game design. She was an ensemble performer for Angelica Mesiti’s artwork ASSEMBLY, representing Australia for the 2019 Venice Biennale. She is currently a writer and performer on Dance of Ribbons, and has performed in immersive choral works with The House that Dan Built since 2014. She was Co-Artistic Director for Muse 2022 at VCA, a Programming Assistant for Midsumma 2023, and a producer for the House that Dan Built in 2023. She’s just left Development at Bell Shakespeare, working across both Philanthropy and Partnerships, and now works with The House that Dan Built running tour programs and funding sourcing. She holds a Bachelor of Fine Arts Theatre from the Victorian College of the Arts. Iris is deeply inspired by magical realism and folk-tales, and she has loved seeing the culture and stories players have created for themselves at the Dance.

James Vinson (he/they)
Writer
James is a gamer and storyteller, fascinated by the ongoing phenomenon of communal mythmaking.
Practising as a writer director across film, television, audio, and theatre, he is forever delving into immersive worlds (whilst making a few of his own).
James’ award-winning films have screened at Burbank International Film Festival, the Cannes Short Film Corner, the FOXTEL Comedy Channel, and Palm Springs International Film Festival. His credits include Wentworth, Glitch (Netflix), Kenneth Lonergan’s Lobby Hero, as well as his debut feature film, Slant, which releases this year.
Working from Edinburgh, Scotland, James is in the Story Team and works tirelessly online, and will fly back for our Supplementary and Main Events.

William Klarenbeek (he/him)
Game Designer & Online Systems Builder
Will is a designer for interactive mediums with a love for interesting rulesets, unique interactivity and games of all varieties. He takes great pride in designing rules and mechanics that allow interaction to reinforce the message of the story and the bounds of its world.
They’re looking forward to seeing how you utilise, bend, twist and abuse the rules of The Dance of Ribbons to tell your stories.
Will holds a Bachelors of Games and Interactivity and a Bachelors of Computer Science.

Gispa Walstab (they/them)
Advisory Game Designer
Gispa is a gender non-conforming Tanzanian-Australian actor and theatre maker, born and raised in Naarm. A lover of games and all interactive mediums, they find great joy in the generosity and collaborative nature of face to face role-playing games in particular.
Gispa has performed extensively across stage and screen, including in Akaraka (The Substation), and Julius Caesar (Forty Five Downstairs) and is currently studying ethical hacking and cybersecurity. A “once professional” competitive Halo player and current Dungeon Master, they are excited to blend their understanding of game mechanics and rules with their creative experience and can’t wait to see how you play with the toys the Dance of Ribbons team have made to tell your stories.
A Dance of Ribbons Alumni

Jett Chudleigh (she/her)
Props Master & Ribbon Designer
Jett is a Naarm based actor, theatremaker, crafter, stage combat professional and lover of swords – and was the Dance of Ribbon’s Prop Master.
Jett loves the hands-on and tactile nature of crafting, and over the past few years has dipped her toes into all kinds of craft. She finds a special kind of fulfilment in putting these maker skills towards into a world to life for others to inhabit. Jett spent hours designing and crocheting the majority of the ribbons for last year’s event, and had a major hand in the Witness design and production. She worked hard to create responsive and static props for the event, and you may’ve seen her horrific (delightful) hand in the plague designs for 2024.
With a background in theatre and live performance, including a Bachelor’s Degree in Theatre from the VCA, Jett has worked extensively with world-class stage combat professionals across Melbourne. Jett was recipient of The Paddy Crean International Scholarship in 2024, seeing her train and qualify as a stage combat specialist in Canada. Jett adores seeing the kind of responsive, real, and generous dramatic play that happens in LARPing.

Siena Muscat (she/her)
Creative Producer & Website and Systems Developer
Siena is a multidisciplinary creator with a love for botanical illustrations, fractals and code.
After working as a Cybersecurity Engineer for three years, she pivoted to immersive theatre, contributing to A Dance of Ribbons I & II as a Creative Producer, Website Developer, Systems & Operations Lead, Story Writer and Set Designer. Her work included building custom web features such as Player Profiles, a Discord bot (Dorbot), and a suite of automation tools to support logistical and production work.
She is currently growing her freelance web development practice, with recent projects including the Dance of Ribbons III website, and continues to explore the intersection between systems based project management and creative/poetic ideation.

Paulina Samy (she/her)
Writer & Designer
Paulina is a neurodiverse & queer creative based in Naarm (Melbourne). She is a writer, game maker, artist, and designer with a love of whimsy, musicals, and historical sword fighting. She has been involved in the TTRPG and LARP scene for over a decade, and enjoys drama, costumes, and the immersion of roleplaying someone completely different.
Paulina has worked in everything from business, NGO’s, to government policy. Paulina is a founder and the Creative Director of the Melbourne based games collective, DragonBear Studios, which recently released the indie video game Innchanted.
In the first Dance of Ribbons, Paulina played the “Villainous” Francian NPC, Lord Maximilla, who probably retired from stress, and who vowed to never return to those haunted lands. And in the second Dance returned as a Golden Fist Banker. We’ll see Paulina return this year as an NPC.
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